Simple Gmax Model
Simple Gmax Model After watching Bill Womacks tutorial videos at fsdeveloper and fsdevconf on YouTube, I got enough of a handle on making a basic house model, UVW unwrapping and then texturing. Heres what I managed to come up with in a fairly short time: Simple House in Gmax The steps I followed: Start with a box, convert to poly and then extrude from the top to make the attic space Collapse vertices to make the peak Delete polys that will not be seen (floor and roof) Make another box for the roof big enough that it overhangs and move it to the peak, convert to poly Slice the box and in front view select side vertices and drag down so the roof connects to the building Use a boolean to union the building and roof Delete the underside roof polys (inside the building - not the overhang) Change the boolean object to poly Select polys to receive the same material and set material IDs Add UVW Map modifer, set to box and adjust dimensions to be larger than house bounding box. Tutorials Ive se...